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2008 / 09 / 21   ver 1.0.2   01:00 GMT +1  

How to use GRebind

If it's the first time you use it, you'll have to do things a bit differently. First, start the program/game you wish to remap. When it has launched fully, start GRebind. Find your application in the "Target application" dropdown, select it, and start adding remaps.

Adding remaps is done by pressing the ADD button (lower middle), followed by the key you wish to add a remap to, and finally the keystroke that should be sent whenever that key is pressed. You may remove remaps by selecting the remap(s) you wish to remove, followed by pressing the REM button.

Once you've added all the remaps you wish to use, press [Save] (lower left). You will be prompted with a name for the profile. Once you enter it and hit enter, the configuration will be saved for future use.

Now that you've created a remap profile, setting up GRebind consists of 2 (or 3) easy steps. First off, launch GRebind. GRebind will automatically load the last used profile upon launch. If you're going to use a mapping for another program, simply select the correct profile in the "Predefined profile" dropdown. Now you may launch the game/app/whatever.


What is...

Target application

The game or program that GRebind should affect. The dropdown menu contains all the software that GRebind could see when it was started. If you wish to remap a program that you can't see in the list, try to restart GRebind (not the program you wish to remap).

Predefined profile

Stored configurations for GRebind. These profiles contain every single changeable thing in GRebind, and makes future use simpler and more efficient. Simply select the config you wish to use in the dropdown menu (pressing [Load] is usually not necessary) and enjoy. To store (or replace/update) a profile, hit [Save].

Mapped keys

The keys that will be changed. If it says "E >> G", it means that the target application will see "G" whenever you press "E". If you press G, however, the application will see the original keypress. In other words, you will have to add two remaps to switch two buttons (one for E->G, and one for G->E).

ADD and REM

The buttons you press to add and remove remaps.

Forcefully inject keystrokes

If this is unchecked, GRebind will simply emulate regular keystrokes when remapping keys. Some applications don't like this. If you find that GRebind just stops the keys from working instead of rebinding them, try checking this box.

Rapid fire mode (all keys)

A little addon for "shoot 'em up" style games, amongst others. If this box is checked, all keys that are remapped will be repeatedly repressed while they are down. The boxes below define how quick various actions should be performed, and are specified in milliseconds. From left to right, the boxes are:

Down-time: How long the key should be held down in each sequence Up-time: How long the key should be kept up between each sequence Down-fluct: Variation in the down-time (+/- ms) Up-fluct: Variation in the up-time (+/- ms)

Fluct? Well, some games try to avoid rapid fire hacks. A popular method of doing so, is by checking if the button is repressed at a steady interval. By adding a bit of variation here, it will seem like a regular person is hammering the button manually.

Show charcode list

If you don't have a certain key on your keyboard, then binding if to another key will be difficult (as you don't have it in the first place, hurrr). This is where the charcode list comes in handy. Simply find the charcodes you need - namely for the assign and emulate keys - and doubleclick the mapped keys list.